Post by account_disabled on Dec 18, 2017 8:11:24 GMT
Hi,
Now that we've had a discussion about ship roles, we're ready to start discussing ship design in-game. Before we get into the details of that, we need to answer a very important question: what system do we use for design? There are three main contenders:
* Slots - something like Stars!, where each hull has a number of slots available. It may have for example, two engine slots, three mechanical slots, four weapon slots, and 3 general slots that can take anything. This somewhat defines how much and what kind of things you can fit on board, while giving some degree of freedom via general slots.
* List - Parts added to a list. List has no internal structure or order. Parts are likely subject to limits on their total mass, volume, or something similar, with each part having a rating in this limited value
* Grid - Ship is represented by a grid (hex, square, other?) of slots. Parts take up one or more adjacent grid slots in some orientation. Grid slots may or may not be restricted to hold or not hold certain part types, or there may be types of grid slots, which certain parts may or may not be allowed to cover when put into the grid.
Alternate systems to the ones listed above are permitted to be suggested.
I expect this thread to be a quick one - not because there's not much to discuss, but because we'd like to move on. So please don't keep this thread alive longer than necessary.
Thanks!
I didn't find the right solution from the internet.
References:
www.freeorion.org/forum/viewtopic.php?f=13&t=1635
Animation Video Marketing
Now that we've had a discussion about ship roles, we're ready to start discussing ship design in-game. Before we get into the details of that, we need to answer a very important question: what system do we use for design? There are three main contenders:
* Slots - something like Stars!, where each hull has a number of slots available. It may have for example, two engine slots, three mechanical slots, four weapon slots, and 3 general slots that can take anything. This somewhat defines how much and what kind of things you can fit on board, while giving some degree of freedom via general slots.
* List - Parts added to a list. List has no internal structure or order. Parts are likely subject to limits on their total mass, volume, or something similar, with each part having a rating in this limited value
* Grid - Ship is represented by a grid (hex, square, other?) of slots. Parts take up one or more adjacent grid slots in some orientation. Grid slots may or may not be restricted to hold or not hold certain part types, or there may be types of grid slots, which certain parts may or may not be allowed to cover when put into the grid.
Alternate systems to the ones listed above are permitted to be suggested.
I expect this thread to be a quick one - not because there's not much to discuss, but because we'd like to move on. So please don't keep this thread alive longer than necessary.
Thanks!
I didn't find the right solution from the internet.
References:
www.freeorion.org/forum/viewtopic.php?f=13&t=1635
Animation Video Marketing