Beta Preview: Carriers, Leagues, Paint Shop (V0.9.2) [V2]
May 12, 2016 12:16:09 GMT
jmichel likes this
Post by StormHunter on May 12, 2016 12:16:09 GMT
Wow.. what an update it'll be.. let me get right into it...
*Multiple Images! may take a long time to load.. data intensive!!!
*This is a BETA test!! things can and do change! prices of items or stats of equipment will be altered before release.. things seen here might not even make the public game!!
First thing i did was go right to the shop menu to see what 2 new things were listed.. One new Weapon and One new Defense system. Both pictured below...
So i built them both, here's what they look like inside and outside the ship...
When i went into the build menu of the hanger, it lets me build 2 mini ships.. here's the build menu and the info on the first level versions...
If there's a level one.. there must be a level 2! lol.. So i went into my lab and sure enough more new stuff.. here it is...
Ouch on the paint... 500? oh well.. So i kept snooping around... and there's some cosmetic changes to the ladder (your name is highlighted and it shows which alliance top 100 players are in)
When i went to check the achievements tabs i saw this... leagues??
Maybe the PVP menu has info on them.. it's not well explained but this is what i saw...
Update: The League bonus seems to add extra resources onto your PvP wins!!! (Thanks NightLane!)
Also chat seems to show some new icons.. not exactly sure what they mean yet.
I did a battle to test out the ships. it looks like the lighter ship (Interceptor) shoots a 20% damage projectile and the Defender fires a 50% laser. However the interceptor seems to fire 2 to 3x as fast. The Hanger takes up 4!!! power.. and launches mini ships one by one.. each ship slowly travels to the enemy ship and starts to fire on it (you can target the ships just like a laser) The enemy ships i tested on didn't have any defense built so my ships slowly gathered up and eventually overcame the enemy shield to do system and eventually hull damage. As far as i can tell, when the battle ended, if my mini ships were alive, i did not have to rebuild them! If the investment of energy, space, and delayed but exponential damage growth are worthwhile will be up for debate.. oh wait you don't care about any of that do you? here's the pictures lol
NightLane with his beautiful ship tested out the paint for us!
And here are a couple of other pics compliments of Father Squid! (Hanger max 3, Lab max 8, Missles Max 6, Mini-Ships max 3)
-StormHunter
*Multiple Images! may take a long time to load.. data intensive!!!
*This is a BETA test!! things can and do change! prices of items or stats of equipment will be altered before release.. things seen here might not even make the public game!!
First thing i did was go right to the shop menu to see what 2 new things were listed.. One new Weapon and One new Defense system. Both pictured below...
So i built them both, here's what they look like inside and outside the ship...
When i went into the build menu of the hanger, it lets me build 2 mini ships.. here's the build menu and the info on the first level versions...
If there's a level one.. there must be a level 2! lol.. So i went into my lab and sure enough more new stuff.. here it is...
Ouch on the paint... 500? oh well.. So i kept snooping around... and there's some cosmetic changes to the ladder (your name is highlighted and it shows which alliance top 100 players are in)
When i went to check the achievements tabs i saw this... leagues??
Maybe the PVP menu has info on them.. it's not well explained but this is what i saw...
Update: The League bonus seems to add extra resources onto your PvP wins!!! (Thanks NightLane!)
Also chat seems to show some new icons.. not exactly sure what they mean yet.
I did a battle to test out the ships. it looks like the lighter ship (Interceptor) shoots a 20% damage projectile and the Defender fires a 50% laser. However the interceptor seems to fire 2 to 3x as fast. The Hanger takes up 4!!! power.. and launches mini ships one by one.. each ship slowly travels to the enemy ship and starts to fire on it (you can target the ships just like a laser) The enemy ships i tested on didn't have any defense built so my ships slowly gathered up and eventually overcame the enemy shield to do system and eventually hull damage. As far as i can tell, when the battle ended, if my mini ships were alive, i did not have to rebuild them! If the investment of energy, space, and delayed but exponential damage growth are worthwhile will be up for debate.. oh wait you don't care about any of that do you? here's the pictures lol
NightLane with his beautiful ship tested out the paint for us!
And here are a couple of other pics compliments of Father Squid! (Hanger max 3, Lab max 8, Missles Max 6, Mini-Ships max 3)
-StormHunter