Strategy Guide: Ship Layouts & Rooms layouts *Restored*
Apr 14, 2016 16:45:47 GMT
craylon, isiyami, and 2 more like this
Post by StormHunter on Apr 14, 2016 16:45:47 GMT
Ship Layouts and Rooms layouts:
We will cover some overall strategies and key points when designing the layout of your ship.
Overall Ship Layout
There are 2 types of general layouts used by captains. A Connected and a Segmented ship.. let’s discuss both.
A Connected Ship: This ship layout connects all or most of its rooms with lifts so crew can move about freely and will respond to every room in the ship when following AI commands.
Advantage:
Crew can respond to damage anywhere in the ship - You are less likely to lose critical rooms to enemy weapon fire as multiple crew members can be assigned to repair any room.
Your ship and crew are very flexible - You can shift crew to any room you need, the majority of your crew will need to die before your ship ever can.
Disadvantage:
Enemy borders that teleport in have the same level of freedom as your crew - They also have the opportunity to set up a “room hold” which will kill your repairs crews as they walk into the room.
Busy lifts and long walks can result in your crew having a lot of downtime - They spend the majority of the battle walking down halls and waiting for elevators.
A Segmented Ship: This ship layout limits crew motion by cutting the ship into segments where crew specialize in an area and can only respond rooms they are able to walk to when following AI commands.
Advantage:
Crew can specialize in an area – crew can have highly specific AI commands that result quick response times and minimal down time where they aren’t fighting, repairing or manning a room.
Border AI commands and motion are limited - Borders are forced to beam into a segment of your ship where (unless manually controlled) they may run into AI command issues as they were not scripted to fight a segmented ship.
Disadvantage:
You might lose an entire segment - If the crew in a segment die, you may lose the entire segment to borders or enemy fire as you can’t reinforce it with crew from other areas.
You need to write and maintain a complex AI – because your writing specific AI commands, it require a lot more time and effort to make your crew respond well in varying situations.
Room Layout
When placing rooms in your ship, always keep in mind how crew will move into them. A key aspect of defense strategies like “Repair and Run” “Shield Shuffle” and “Repair Shuffle” is to minimize the time crew spend in the room that’s taking damage or has borders it in.
Key Points:
Your Crew always wants to stand in “back” of a room.. the back of the room is the side closer to the back of your ship!
Enemy Crew always wants to stand in the “Front “ of a room… the front of a room is the side that’s closer to the front of your ship!
Always try to make it so your crew enter the room you want them to go to from the back! We do this to limit the time your crew member is exposed to enemy weapons fire hitting the room, as well as limit how many free shots enemy borders in the room get to take while you walk in.
In the picture above you see that elf girl (in CAN:7) is in a good spot to repair TLP:7. If TLP was being hit with enemy missile and weapon fire, elf girl would be safe walking most of the way (white line) to the repair spot (yellow). She could easily shuffle back and forth with minimal damage. However if Elf Girl was ordered to repair REA:6, she'd only have a short safe walk (white line) and a long walk under enemy fire (black line) to the repair spot (black)
Witch would be better to repair REA and elf would be better to repair TLP.
Hope that helped!
-StormHunter
We will cover some overall strategies and key points when designing the layout of your ship.
Overall Ship Layout
There are 2 types of general layouts used by captains. A Connected and a Segmented ship.. let’s discuss both.
A Connected Ship: This ship layout connects all or most of its rooms with lifts so crew can move about freely and will respond to every room in the ship when following AI commands.
Advantage:
Crew can respond to damage anywhere in the ship - You are less likely to lose critical rooms to enemy weapon fire as multiple crew members can be assigned to repair any room.
Your ship and crew are very flexible - You can shift crew to any room you need, the majority of your crew will need to die before your ship ever can.
Disadvantage:
Enemy borders that teleport in have the same level of freedom as your crew - They also have the opportunity to set up a “room hold” which will kill your repairs crews as they walk into the room.
Busy lifts and long walks can result in your crew having a lot of downtime - They spend the majority of the battle walking down halls and waiting for elevators.
A Segmented Ship: This ship layout limits crew motion by cutting the ship into segments where crew specialize in an area and can only respond rooms they are able to walk to when following AI commands.
Advantage:
Crew can specialize in an area – crew can have highly specific AI commands that result quick response times and minimal down time where they aren’t fighting, repairing or manning a room.
Border AI commands and motion are limited - Borders are forced to beam into a segment of your ship where (unless manually controlled) they may run into AI command issues as they were not scripted to fight a segmented ship.
Disadvantage:
You might lose an entire segment - If the crew in a segment die, you may lose the entire segment to borders or enemy fire as you can’t reinforce it with crew from other areas.
You need to write and maintain a complex AI – because your writing specific AI commands, it require a lot more time and effort to make your crew respond well in varying situations.
Room Layout
When placing rooms in your ship, always keep in mind how crew will move into them. A key aspect of defense strategies like “Repair and Run” “Shield Shuffle” and “Repair Shuffle” is to minimize the time crew spend in the room that’s taking damage or has borders it in.
Key Points:
Your Crew always wants to stand in “back” of a room.. the back of the room is the side closer to the back of your ship!
Enemy Crew always wants to stand in the “Front “ of a room… the front of a room is the side that’s closer to the front of your ship!
Always try to make it so your crew enter the room you want them to go to from the back! We do this to limit the time your crew member is exposed to enemy weapons fire hitting the room, as well as limit how many free shots enemy borders in the room get to take while you walk in.
In the picture above you see that elf girl (in CAN:7) is in a good spot to repair TLP:7. If TLP was being hit with enemy missile and weapon fire, elf girl would be safe walking most of the way (white line) to the repair spot (yellow). She could easily shuffle back and forth with minimal damage. However if Elf Girl was ordered to repair REA:6, she'd only have a short safe walk (white line) and a long walk under enemy fire (black line) to the repair spot (black)
Witch would be better to repair REA and elf would be better to repair TLP.
Hope that helped!
-StormHunter