Boarding Action: Manual Teleporter Use
May 24, 2016 22:20:57 GMT
StormHunter and hamburgerz like this
Post by DT-1236 on May 24, 2016 22:20:57 GMT
Alrighty, I'm a little new around here. I'm a lowly level 6, but I was about to punch up past 2500 without alliance crew strictly because of manual boarding tactics. Still level 6, but now I have some stronger Alliance crew and I can usually take out 7/8's so long as they're not swimming in Heroes
Using the Teleporter
1. You can shift view to the enemy ship and vice verse with a crew member selected. Just select a crew member and drag over to the appropriate arrow. You'll see a comically long targeting line as it zooms over to the enemy ship
2. Targeting an enemy room with a crew member on your ship will direct that crew member to the teleporter for transport
3. Issuing a crew member an order to teleport will begin charging the teleporter room. Your crew member does not need to be in the teleporter to begin this charge
4. Targeting any of your rooms accessible by walking from your teleporter with a crew member on the enemy ship will immediately transport your crew member back, and he will begin walking toward the targeted room on your ship. Teleporting back in this way does not require a charged or functioning teleporter
Be advised, crew awaiting transport in this way will NOT repair your teleporter or attack enemy boarders in your teleporter room. Similarly, enemy boarders will NOT attack your crew members who are waiting to transport in this way.
Fight Mechanics
1.I think the boarder actually gets first strike. This makes crew with 2.5, 2.7, and 3.0 attack desirable
2. The highest priority action for a crew member is to move to the "0" space. On an enemy ship, this is the far left for you and the far right for them.
3. On the enemy ship, your crew group to the left and enemy crew group to the right. [0-1-2] for you and [2-1-0] for your enemy
4. Walking through an occupied enemy room will not elicit attacks from the enemy crew
5. Your crew will take damage from all occupying enemy crew that are properly located once your crew steps foot into the room
The aforementioned attack values are desirable because they're the break points for integer damage. Max HP is measured in integer values, and a crew with 0.1 HP will still deal full damage and repair at full speed. The difference between 1.9 attack and 2.0 attack is frequently the difference between taking the room and dying. To this end, please donate effective crew to the alliance
If there are multiple enemy crew members in the room and you kill your target, the remaining enemy crew will move positions thus granting you FREE HITS while they do so. If you kill another enemy crew member, the remaining crew members will again move and take fire while doing so. Conversely, if you have multiple crew members in a room and one of them dies, the remaining crew members will shift to fill the space and take enemy fire in the meantime
Which leads us to...
Taking Occupied Rooms
Note: Expect to take a shot before you can return fire. This section is for limiting oncoming fire to just one shot
1. Target a room past your intended target
2. Wait until your crew member is located in their "0 space" (usually the far left of the room)
3. Target the intended room with your crew member
Doing this will allow you to more easily take a room from the right side, provided there's another room past your intended target
Getting Fancy: Attacking a Room With Multiple Crew Members
So targeting the same room with multiple crew members assigns a space to each of them. I haven't quite hashed out when this space is assigned (I'm not sure if it's assigned when your crew member is in the room or when the initial command is given). In any case, you'll need to get your crew members to walk past the intended target together and target them room in order as they pass their respective "0 space" and "1 space." You'll want the crew member with more hp (e.g. Evil General) to take the "0 space" and the dps (e.g. Gentleman) to be the "1 space."
To be fair, I seldomly do this one. I'm more likely to issue an order for crew to teleport in and then have another crew member dance around the "1 space" until the other guy makes it in
Dodging Enemy Crew
If you're on their ship and several of them are coming your way and you don't think you can take them with what's in the room, you can target another room to avoid taking damage. This is especially important if the enemy crew is significantly stronger. Of course, before you do that, make sure you get a few pot shots in to capitalize on them walking into a room already occupied by you. Additionally, try not to lead your crew into rooms that your ship is actively hitting
Good hunting
DT-1236
Using the Teleporter
1. You can shift view to the enemy ship and vice verse with a crew member selected. Just select a crew member and drag over to the appropriate arrow. You'll see a comically long targeting line as it zooms over to the enemy ship
2. Targeting an enemy room with a crew member on your ship will direct that crew member to the teleporter for transport
3. Issuing a crew member an order to teleport will begin charging the teleporter room. Your crew member does not need to be in the teleporter to begin this charge
4. Targeting any of your rooms accessible by walking from your teleporter with a crew member on the enemy ship will immediately transport your crew member back, and he will begin walking toward the targeted room on your ship. Teleporting back in this way does not require a charged or functioning teleporter
Be advised, crew awaiting transport in this way will NOT repair your teleporter or attack enemy boarders in your teleporter room. Similarly, enemy boarders will NOT attack your crew members who are waiting to transport in this way.
Fight Mechanics
1.
2. The highest priority action for a crew member is to move to the "0" space. On an enemy ship, this is the far left for you and the far right for them.
3. On the enemy ship, your crew group to the left and enemy crew group to the right. [0-1-2] for you and [2-1-0] for your enemy
4. Walking through an occupied enemy room will not elicit attacks from the enemy crew
5. Your crew will take damage from all occupying enemy crew that are properly located once your crew steps foot into the room
The aforementioned attack values are desirable because they're the break points for integer damage. Max HP is measured in integer values, and a crew with 0.1 HP will still deal full damage and repair at full speed. The difference between 1.9 attack and 2.0 attack is frequently the difference between taking the room and dying. To this end, please donate effective crew to the alliance
If there are multiple enemy crew members in the room and you kill your target, the remaining enemy crew will move positions thus granting you FREE HITS while they do so. If you kill another enemy crew member, the remaining crew members will again move and take fire while doing so. Conversely, if you have multiple crew members in a room and one of them dies, the remaining crew members will shift to fill the space and take enemy fire in the meantime
Which leads us to...
Taking Occupied Rooms
Note: Expect to take a shot before you can return fire. This section is for limiting oncoming fire to just one shot
1. Target a room past your intended target
2. Wait until your crew member is located in their "0 space" (usually the far left of the room)
3. Target the intended room with your crew member
Doing this will allow you to more easily take a room from the right side, provided there's another room past your intended target
Getting Fancy: Attacking a Room With Multiple Crew Members
So targeting the same room with multiple crew members assigns a space to each of them. I haven't quite hashed out when this space is assigned (I'm not sure if it's assigned when your crew member is in the room or when the initial command is given). In any case, you'll need to get your crew members to walk past the intended target together and target them room in order as they pass their respective "0 space" and "1 space." You'll want the crew member with more hp (e.g. Evil General) to take the "0 space" and the dps (e.g. Gentleman) to be the "1 space."
To be fair, I seldomly do this one. I'm more likely to issue an order for crew to teleport in and then have another crew member dance around the "1 space" until the other guy makes it in
Dodging Enemy Crew
If you're on their ship and several of them are coming your way and you don't think you can take them with what's in the room, you can target another room to avoid taking damage. This is especially important if the enemy crew is significantly stronger. Of course, before you do that, make sure you get a few pot shots in to capitalize on them walking into a room already occupied by you. Additionally, try not to lead your crew into rooms that your ship is actively hitting
Good hunting
DT-1236