Strategy Guide: Armor Mechanics & Armor Use V0.6.1*Restored*
Apr 14, 2016 12:36:20 GMT
crimsonghost and isiyami like this
Post by StormHunter on Apr 14, 2016 12:36:20 GMT
(Since this guide was published by us the natural armor on rooms with no HP was increased from 50% to 65%.. this only makes this guide even more important!)
Armor Blocks in Pixel Starships are not well understood by the average player. We will give you an overview of how they work, and the best way to use them.
Armor Facts:
- Armor Blocks can be upgraded from level 1 to 7
- A single Armor Block can defend any room its touching 1% to 7% (depending on what level it is)
- You can have a total of 30 Armor Blocks at ship level 10
- An Armor Block only defends a room its directly touching (Up Down, Left Right) NOT DIAGONALLY
- Armor absorbs damage done to the health of the Room its touching. (Rooms with no health bars don't need armor as they naturally get 50% armor)
- Armor doesn’t protect your crew in a room!!
- Armor doesn't protect the room from borders!!
Now that you have some basic facts about armor, lets give you a visual example of armor in use. Here is an image from my ship with some captions.
To quickly see and confirm what percentage of defense a room has, you can select the room and look here (lifeless rooms don't show the 50% armor bonus but it's there).
::: Armor Defense Calculation :::
So to understand how armor absorbs damage, we will look at a basic unit of damage, the Mining Laser. My Shields are down! the enemy mining laser fires at my TUR!
The mining laser would normally do 100 Damage
My TUR has 1 bar of life which means 100 HP
My lvl 9 ship has 20 life bars.. but that really means it has 2,000 HP.
Lets do a calculation with no armor first...
First shot: Mining laser dose 100 Damage, Room Takes 100 Damage, Room Health Reduced to 0 and destroyed, Hull Takes 0 Damage
Second Shot: Mining laser dose 100 Damage, Room Takes 100 Damage, Room is already Destroyed, Hull Takes 100 Damage (1 bar of ship health disappears)
Lets do a calculation with 14% Armor...
First shot: Mining laser dose 100 Damage, Room Takes 86 Damage, Room Health Reduced to 14, Hull Takes 0 Damage
Second Shot: Mining laser dose 100 Damage, Room Takes 86 Damage, Room Health Reduced to 0 and destroyed, Hull Takes 72 Damage
Third Shot: Mining laser dose 100 Damage, Room Takes 0 damage (as its destroyed), Hull Takes 86 Damage (Armor is still absorbing 14%)
As you can see in the examples above, armor is absorbing a portion of all incoming damage now, even if the room is destroyed! While i used the basic unit of a laser weapon for this example, the armor also reduces perpetrator missile damage!!! So now that you understand the mechanics.. whats the best way to use armor? and whats the best way to shoot at ships with armor?
The best use of armor:
- Never try armoring rooms with NO Health Bar! These rooms are given 50% armor by default.. so if the attacker really wants to suffer that huge penalty to fire at your ship there's no way you can protect every room with armor. So even if you were foolish enough to try and armor the rooms with no Health Bar.. the attacker can just look for the one room you couldn't armor.. and shoot it!
- Make sure at least 1 block of armor touches each room (with health bar) so there's no clear single room the enemy can concentrate fire on to avoid the armor damage reduction!
- Put more armor on rooms that are prime targets of enemy fire! (Obviously)
- Give preference to rooms that there is only 1 copy of on your ship (like a shield gen). Or have extremely low life (like the turrets)
(The reason for this is that if enemy AI is set to target 1 room type, you want to make sure they suffer for it)
The best way to shoot at ships:
-If your the attacker, you can control which rooms to shoot at. If you see your ship is firing at a destroyed but well armored room... switch it!
-If you use perpetrator missiles for the love of god, don't shoot them at armored rooms! Your best bet for a target will be engines or an unarmored reactor (use them both as AI targets.. in that order... some people don't keep engines on their ship so an unarmored reactor should be your next best bet.
I hope that helped you guys out! Good luck out there!
-StormHunter
Armor Blocks in Pixel Starships are not well understood by the average player. We will give you an overview of how they work, and the best way to use them.
Armor Facts:
- Armor Blocks can be upgraded from level 1 to 7
- A single Armor Block can defend any room its touching 1% to 7% (depending on what level it is)
- You can have a total of 30 Armor Blocks at ship level 10
- An Armor Block only defends a room its directly touching (Up Down, Left Right) NOT DIAGONALLY
- Armor absorbs damage done to the health of the Room its touching. (Rooms with no health bars don't need armor as they naturally get 50% armor)
- Armor doesn’t protect your crew in a room!!
- Armor doesn't protect the room from borders!!
Now that you have some basic facts about armor, lets give you a visual example of armor in use. Here is an image from my ship with some captions.
To quickly see and confirm what percentage of defense a room has, you can select the room and look here (lifeless rooms don't show the 50% armor bonus but it's there).
::: Armor Defense Calculation :::
So to understand how armor absorbs damage, we will look at a basic unit of damage, the Mining Laser. My Shields are down! the enemy mining laser fires at my TUR!
The mining laser would normally do 100 Damage
My TUR has 1 bar of life which means 100 HP
My lvl 9 ship has 20 life bars.. but that really means it has 2,000 HP.
Lets do a calculation with no armor first...
First shot: Mining laser dose 100 Damage, Room Takes 100 Damage, Room Health Reduced to 0 and destroyed, Hull Takes 0 Damage
Second Shot: Mining laser dose 100 Damage, Room Takes 100 Damage, Room is already Destroyed, Hull Takes 100 Damage (1 bar of ship health disappears)
Lets do a calculation with 14% Armor...
First shot: Mining laser dose 100 Damage, Room Takes 86 Damage, Room Health Reduced to 14, Hull Takes 0 Damage
Second Shot: Mining laser dose 100 Damage, Room Takes 86 Damage, Room Health Reduced to 0 and destroyed, Hull Takes 72 Damage
Third Shot: Mining laser dose 100 Damage, Room Takes 0 damage (as its destroyed), Hull Takes 86 Damage (Armor is still absorbing 14%)
As you can see in the examples above, armor is absorbing a portion of all incoming damage now, even if the room is destroyed! While i used the basic unit of a laser weapon for this example, the armor also reduces perpetrator missile damage!!! So now that you understand the mechanics.. whats the best way to use armor? and whats the best way to shoot at ships with armor?
The best use of armor:
- Never try armoring rooms with NO Health Bar! These rooms are given 50% armor by default.. so if the attacker really wants to suffer that huge penalty to fire at your ship there's no way you can protect every room with armor. So even if you were foolish enough to try and armor the rooms with no Health Bar.. the attacker can just look for the one room you couldn't armor.. and shoot it!
- Make sure at least 1 block of armor touches each room (with health bar) so there's no clear single room the enemy can concentrate fire on to avoid the armor damage reduction!
- Put more armor on rooms that are prime targets of enemy fire! (Obviously)
- Give preference to rooms that there is only 1 copy of on your ship (like a shield gen). Or have extremely low life (like the turrets)
(The reason for this is that if enemy AI is set to target 1 room type, you want to make sure they suffer for it)
The best way to shoot at ships:
-If your the attacker, you can control which rooms to shoot at. If you see your ship is firing at a destroyed but well armored room... switch it!
-If you use perpetrator missiles for the love of god, don't shoot them at armored rooms! Your best bet for a target will be engines or an unarmored reactor (use them both as AI targets.. in that order... some people don't keep engines on their ship so an unarmored reactor should be your next best bet.
I hope that helped you guys out! Good luck out there!
-StormHunter