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Post by Sourestdeeds on Aug 21, 2016 0:02:59 GMT
Weapons A special note about the craft for the hangar, it looks like the data suggests that a Defender can survive 10 Anti-Craft Lazer shots and the Interceptor 7 shots. Seems overall you're still better off with the Defender, but the rate of fire on the fully upgraded Interceptor would essentially suppress a room, keeping the repairers attempting to repair. Could be handy. Defence
Support Just a bit of a run down on how the bridge works. Currently my research so far has suggested: - Both yours and enemies Bridges of the exact same level give the escape chance shown above.
- If you have a Bridge and they don't you have 100% chance to escape.
- If you don't have a Bridge it doesn't matter if the enemy has one or not, its 0% chance to escape.
- Manning the Bridge gives a marginal bonus, i.e. pilot 15 gives around 4% bonus to escape. This seems capped at 10% for 3 manning.
- If your Bridge is higher in level than their Bridge your escape chance % is higher than the above values.
- If your Bridge is lower in level than their Bridge your escape chance % is lower than the above values.
The final two points i am still number crunching the math behind this calculationResource
Research
The levels required to research the below are based upon the Research Room level, not ship level! Thanks go to interceptor for providing me with the data to do this, and StormHunter for his initial work i cannabilised.
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Post by interceptor on Aug 21, 2016 7:38:28 GMT
cool
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Post by StormHunter on Aug 21, 2016 10:32:41 GMT
we can confirm the missile reload speed stays unchanged between 11 and 12.. its the most expensive storage upgrade.. lol
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Post by Sourestdeeds on Aug 21, 2016 10:40:24 GMT
4mil gas to enable you to carry 3 more missiles? lol
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Post by hamburgerz on Aug 21, 2016 10:50:48 GMT
You da real MVP Sourestdeeds
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Post by interceptor on Aug 21, 2016 10:53:23 GMT
Some values don't make much sense, specially at the end of the updates :{ Maybe someone should point this out to the devs. Sourestdeeds , you are forgetting the 1.2 mil for the 12 lvl storage you need first lol, so you need 5.2 Unless you are in the top 100, you probably don't even need to get the lvl 12 storage. They should make these only available on lvl 10 ships. Also, you seem to think that my idea of interceptors isn't so bad. You really can't afford to invest in both, unless you have nothing else to buy. You put a lot into these tables, thanks
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Post by Sourestdeeds on Aug 21, 2016 17:20:51 GMT
There are actual mistakes in the progression too for some things, look at the launch speed for defenders for example. I think the level 1 value is supposed to be 4
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